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Fixed in 2020.1

Fixed in 2019.3

Votes

0

Found in

2019.3

2020.1.0a19

Issue ID

1213579

Regression

No

The modelimporter flag texture as normal map required even if changed using OnPreprocessMaterialDescription

Asset Importers

-

How to reproduce:

1 - Import an FBX file that has an embedded material using a texture in its bump map.
2 - Change the import settings to use the MaterialDescription import for materials.
3 - Create an AssetPostprocessor.OnPreprocessMaterialDescription method that would change the material shader to a shader that is not using a BumpMap.

Result: A popup appears to ask the texture to be changed to Normal Map.
Expected: No popup appears because the texture is not used as a Normal Map in the end.

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