Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2020.1.0a19
Issue ID
1213579
Regression
No
The modelimporter flag texture as normal map required even if changed using OnPreprocessMaterialDescription
How to reproduce:
1 - Import an FBX file that has an embedded material using a texture in its bump map.
2 - Change the import settings to use the MaterialDescription import for materials.
3 - Create an AssetPostprocessor.OnPreprocessMaterialDescription method that would change the material shader to a shader that is not using a BumpMap.
Result: A popup appears to ask the texture to be changed to Normal Map.
Expected: No popup appears because the texture is not used as a Normal Map in the end.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment