Search Issue Tracker

Fixed in 2020.1.X

Fixed in 2019.3.X



Found in



Issue ID




The modelimporter flag texture as normal map required even if changed using OnPreprocessMaterialDescription

Asset - Importers


How to reproduce:

1 - Import an FBX file that has an embedded material using a texture in its bump map.
2 - Change the import settings to use the MaterialDescription import for materials.
3 - Create an AssetPostprocessor.OnPreprocessMaterialDescription method that would change the material shader to a shader that is not using a BumpMap.

Result: A popup appears to ask the texture to be changed to Normal Map.
Expected: No popup appears because the texture is not used as a Normal Map in the end.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.