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Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b10
Issue ID
1013676
Regression
No
TextureImporter does not import PNG Textures with a negative mipmap bias correctly
How to reproduce:
1.Open the repro project "TextureBias" in comment
-> there is only 1 texture file with it's meta file
-> Open the meta file with text editor and note that "mipBias" is -1
2.Select the texture in Unity and observe the Inspector with Debug mode
-> "Mip Bias" on Editor is 0
Expected result: "Mip Bias" on Editor is -1
Actual result: "Mip Bias" on Editor is 0
See attached image in comment.
Note: if "mipBias" is -2 in the meta file, in Editor it will correctly show "Mip Bias" -2
Reproduced in: 2018.2.0a5, 2018.1.0b11, 2017.3.2f1, 2017.2.2p1, 2017.1.3p2, 5.6.5p3
Notes: The texture metadata "Mipmap Importer Test Texture -1.png.meta" file correctly shows mipmap bias as "mipBias: -1". Yet once the texture is imported to Unity the negative bias gets clamped back to 0.
Verified in: 2018.2.0a7
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evtris
Jan 05, 2023 03:29
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MAXBET268
Dec 27, 2022 06:38
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apkloblog
Dec 18, 2022 10:44
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jueunshin
Dec 05, 2022 05:24
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Farizaramadhani
Dec 01, 2022 02:52
https://github.com/Farizawa
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Aug 15, 2021 06:21
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