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Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.48f1
6000.1.4f1
6000.2.0b2
Issue ID
UUM-105752
Regression
No
"Multiplayer Center" window becomes blank and "Console" displays "ArgumentException: Cannot unschedule unknown scheduled function ..." when user changes docked "Multiplayer Center" window position
*Steps to reproduce:*
# Create a project
# Go to Window -> Multiplayer -> Multiplayer Center
# Verify that the mentioned window opens
# Doc it above the "Hierarchy", "Scene", and "Game" windows
# After that, try to move the window next to the "Scene" or "Gave" windows
# Observe the result
*Actual results:* "Multiplayer Center" window becomes blank, and "Console" window displays an error. A short video is added below in the "Attachments" window
*Expected results:* No errors in the Console view.
*Reproducible with versions:* 1.0.0 (6000.0.48f1, 6000.1.4f1, 6000.2.0b2)
*Not reproducible with versions:* -
*Can’t test with versions:* -
*Tested on (OS):* M1 Max - Sequoia 15.5
*Notes:* Full error
ArgumentException: Cannot unschedule unknown scheduled function UnityEngine.UIElements.VisualElement+SimpleScheduledItem
UnityEngine.UIElements.TimerEventScheduler.Unschedule (UnityEngine.UIElements.ScheduledItem item) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Scheduler.cs:305)
UnityEngine.UIElements.VisualElement+BaseVisualElementScheduledItem.OnPanelDeactivate () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementScheduler.cs:316)
UnityEngine.UIElements.VisualElement+BaseVisualElementScheduledItem.SendDeactivation () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementScheduler.cs:209)
UnityEngine.UIElements.VisualElement+BaseVisualElementScheduledItem.OnElementDetachFromPanelCallback (UnityEngine.UIElements.DetachFromPanelEvent evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementScheduler.cs:229)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallback.cs:64)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventCallbackRegistry.cs:246)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAtTargetAndDefaultPhase (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:116)
UnityEngine.UIElements.VisualElement.WillChangePanel (UnityEngine.UIElements.BaseVisualElementPanel destinationPanel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:1955)
UnityEngine.UIElements.VisualElement.SetPanel (UnityEngine.UIElements.BaseVisualElementPanel p) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElement.cs:1881)
UnityEngine.UIElements.VisualElement+Hierarchy.SetParent (UnityEngine.UIElements.VisualElement value) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:855)
UnityEngine.UIElements.VisualElement+Hierarchy.RemoveAt (System.Int32 index) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:648)
UnityEngine.UIElements.VisualElement+Hierarchy.Remove (UnityEngine.UIElements.VisualElement child) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:607)
UnityEngine.UIElements.VisualElement.RemoveFromHierarchy () (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/VisualElementHierarchy.cs:967)
UnityEditor.UIElements.DefaultEditorWindowBackend.RemoveRootElement (UnityEngine.UIElements.VisualElement root) (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs:177)
UnityEditor.UIElements.DefaultEditorWindowBackend.UnregisterWindow () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs:154)
UnityEditor.UIElements.DefaultEditorWindowBackend.UnityEditor.IEditorWindowBackend.OnUnregisterWindow () (at /Users/bokken/build/output/unity/unity/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs:109)
UnityEditor.HostView.DeregisterSelectedPane (System.Boolean clearActualView, System.Boolean sendEvents, System.Boolean isSwitchingTab) (at /Users/bokken/build/output/unity/unity/Editor/Mono/HostView.cs:669)
UnityEditor.DockArea.RemoveTab (UnityEditor.EditorWindow pane, System.Boolean killIfEmpty, System.Boolean sendEvents) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:220)
UnityEditor.DockArea.PerformDrop (UnityEditor.EditorWindow w, UnityEditor.DropInfo info, UnityEngine.Vector2 screenPos) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:333)
UnityEditor.DockArea.DragTab (UnityEngine.Rect tabAreaRect, System.Single scrollOffset, UnityEngine.GUIStyle tabStyle, UnityEngine.GUIStyle firstTabStyle) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:1091)
UnityEditor.DockArea.DrawTabs (UnityEngine.Rect tabAreaRect) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:431)
UnityEditor.DockArea.OldOnGUI () (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/DockArea.cs:399)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:432)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:723)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:693)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:686)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:646)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer.HandleEventBubbleUp (UnityEngine.UIElements.EventBase evt) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/IMGUIContainer.cs:787)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPathWithCompatibilityEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.EventBase compatibilityEvt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:304)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/EventDispatchUtilities.cs:545)
UnityEngine.UIElements.PointerUpEvent.Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Events/PointerEvents.cs:1642)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:419)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/EventDispatcher.cs:215)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/Panel.cs:641)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:543)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:243)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:78)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /Users/bokken/build/output/unity/unity/Modules/UIElements/Core/UIElementsUtility.cs:32)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:224)
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