Search Issue Tracker
Fixed in 2020.3.48f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a11
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.8f1
2023.1.0b5
2023.2.0a4
Issue ID
UUM-28111
Regression
No
Texture size inconsistencies between different Shapes
Steps to reproduce:
1. Open the attached user's project "U.1472035.zip"
2. Open the "SampleScene.unity" and select the "Assets/brickTexture.png" texture
3. In the Inspector, set its Texture Shape to 2D. In the preview, the size is 170.7 KB (Image 1)
4. Now, change the Texture Shape to a 2D Array. Hit Apply
5. The size of the texture has doubled to 341.8 KB (Image 2)
Expected results: The size should be the same as there is only 1 texture in the 2D Array
Actual results: The size doubles when choosing a 2D Array
Reproducible on: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment