Search Issue Tracker
Fixed in 2020.3.48f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a11
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.8f1
2023.1.0b5
2023.2.0a4
Issue ID
UUM-28111
Regression
No
Texture size inconsistencies between different Shapes
Steps to reproduce:
1. Open the attached user's project "U.1472035.zip"
2. Open the "SampleScene.unity" and select the "Assets/brickTexture.png" texture
3. In the Inspector, set its Texture Shape to 2D. In the preview, the size is 170.7 KB (Image 1)
4. Now, change the Texture Shape to a 2D Array. Hit Apply
5. The size of the texture has doubled to 341.8 KB (Image 2)
Expected results: The size should be the same as there is only 1 texture in the 2D Array
Actual results: The size doubles when choosing a 2D Array
Reproducible on: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
Add comment