Search Issue Tracker
Fixed in 2022.3.42f1
Fixed in 2022.3.X, 6000.0.X, 6000.0.0b15, future release
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.6f1
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60582
Regression
No
Texture data has gamma applied when an HDR Cubemap Asset is set to format "RGBA Float"
How to reproduce:
1. Open the attached project "bug.zip"
2. Observe the "Sphere" GameObject in the Scene View window
Expected results: Cubemap texture data has no gamma applied
Actual results: Cubemap texture data has gamma applied
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2021.3.X):
Fixing this bug properly requires us, on upgrade, to force a full re-import of all textures, regardless of whether the project is affected by this issue or not.
In the case of the 2021 LTS, we believe that a backport is thus likely to create more pain than it would remove: as such, we are opting to close this port as "Won't Fix".