Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
Issue ID
1292870
Regression
Yes
Texture compression ASTC format "Fast" override produces black pixel color artifacts for some textures
Using "Fast" compressor quality import setting override on ASTC format textures produces wrong colors in parts of the input texture that have flat single-color areas.
1. Drop attached 2dSignsCrop.png and 2dSignsCrop.png.meta into a project,
2. Switch project to Android platform with ASTC texture mode override,
3. Look at the texture in the inspector, notice black or brown artifact areas.
Bug seemingly started to happen in 2021.1 a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment