Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
Issue ID
1292870
Regression
Yes
Texture compression ASTC format "Fast" override produces black pixel color artifacts for some textures
Using "Fast" compressor quality import setting override on ASTC format textures produces wrong colors in parts of the input texture that have flat single-color areas.
1. Drop attached 2dSignsCrop.png and 2dSignsCrop.png.meta into a project,
2. Switch project to Android platform with ASTC texture mode override,
3. Look at the texture in the inspector, notice black or brown artifact areas.
Bug seemingly started to happen in 2021.1 a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment