Search Issue Tracker
Active
Votes
0
Found in
6000.0.59f1
6000.2.7f1
6000.3.0b4
6000.4.0a1
Issue ID
UUM-121031
Regression
No
Texture 2D Importer fails to assing a default value to the "namefileidtable" when using a texture preset
Reproduction steps:
1. Open the attached “IN-118892.zip” project
2. Drag and drop any texture (.png) asset into the Assets folder
3. Right-click on it and press Show In Explorer
4. Open its .meta file with any text editor
5. Observe the “nameFileIdTable” property
6. From the Project window, right-click on the texture asset and click Reimport
7. Observe the “nameFileIdTable” property in the .meta file again
Expected result: The “nameFileIdTable” property was populated on the 5th step and no changes were visible after Reimport
Actual result: The “nameFileIdTable” property was only populated on the 7th step after Reimport
Reproducible with: 2023.1.0a1, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: macOS 15.7.1 (M3 Max), Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Add comment