Search Issue Tracker
Won't Fix
Votes
10
Found in [Package]
3.0.6
Issue ID
TMPB-54
Regression
No
TextMeshPro text color changes when it's being animated
How to reproduce:
1. Open the attached project "AnimatedTMP.zip"
2. Open Assets/ExampleAssets/ExampleScene.unity
3. Enter Play Mode
Expected result: Static text and animated text are the same color
Actual result: The animated text is of different color
Reproducible with: 1.5.6 (2018.4.35f1), 2.1.6 (2019.4.27f1), 3.0.6 (2020.3.9f1, 2021.1.8f1, 2021.2.0a17)
Notes: It seems that color intensity is being altered when animating
Comments (1)
-
luiziv
Jul 23, 2024 17:18
Such a shame that it will not be fixed, UIToolkit is not good for 3d UI yet
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.