Search Issue Tracker
Fixed
Fixed in 2023.3.0a19
Votes
2
Found in
2023.3.0a17
Issue ID
UUM-58083
Regression
Yes
[TextMeshPro] Sprite that’s created using <sprite name> in text doesn’t disappear when deactivating the text
How to reproduce:
1. Open the user’s attached “TMP_SpriteTest.zip” project
2. Open “TestScene” Scene
3. Enter Play Mode and press the “Deactivate” button
4. Observe the result
Expected result: just the button is visible
Actual result: the emoji and the button are visible
Reproducible with: 2023.0a16, 2023.3.0a17
Not reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a15
Reproduced on: macOS 13.6.1 (Intel)
Not reproducible on: No other environment tested
Note: reproducible in the Editor and Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 2023.3.0a19):
Fixed in: 2023.3.0a19