Search Issue Tracker
Fixed
Fixed in 2023.3.0a19
Votes
2
Found in
2023.3.0a17
Issue ID
UUM-58083
Regression
Yes
[TextMeshPro] Sprite that’s created using <sprite name> in text doesn’t disappear when deactivating the text
How to reproduce:
1. Open the user’s attached “TMP_SpriteTest.zip” project
2. Open “TestScene” Scene
3. Enter Play Mode and press the “Deactivate” button
4. Observe the result
Expected result: just the button is visible
Actual result: the emoji and the button are visible
Reproducible with: 2023.0a16, 2023.3.0a17
Not reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a15
Reproduced on: macOS 13.6.1 (Intel)
Not reproducible on: No other environment tested
Note: reproducible in the Editor and Standalone Player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2023.3.0a19):
Fixed in: 2023.3.0a19