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Issue ID




[TextMeshPro] Sprite material is not instantiated when accessing TextMeshProUGUI.fontMaterials

Package: TextMeshPro


How to reproduce:
1. Open the user's attached "" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Select "EmojiOne" Material in the Project window
5. Observe the Inspector window

Expected: Color property of the selected material is not modified
Actual: The color property of the asset is modified (affected by the runtime changes)

Reproducible with: 2.1.6 (2019.4.29f1), 3.0.6 (2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a6)

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

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