Search Issue Tracker
Won't Fix
Votes
4
Found in [Package]
3.0.6
Issue ID
TMPB-56
Regression
No
[TextMeshPro] Sprite material is not instantiated when accessing TextMeshProUGUI.fontMaterials
How to reproduce:
1. Open the user's attached "TMPSpriteMaterialIssue.zip" project
2. Open the "SampleScene" Scene
3. Enter Play Mode
4. Select "EmojiOne" Material in the Project window
5. Observe the Inspector window
Expected: Color property of the selected material is not modified
Actual: The color property of the asset is modified (affected by the runtime changes)
Reproducible with: 2.1.6 (2019.4.29f1), 3.0.6 (2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.