Search Issue Tracker
Fixed
Fixed in 2022.3.66f1, 6000.0.57f1, 6000.2.2f1, 6000.3.0a6
Votes
0
Found in
2022.3.60f1
6000.0.44f1
6000.1.0b12
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102003
Regression
No
TextField in UIToolkit is not cleared when entering Korean characters
Reproduction steps:
1. Open the attached “textfield_clear.zip” project
2. Open the “Assets/TextField/textfield-scene.unity“ Scene
3. Enter the Play Mode
4. Click the “ShowUI” button in the Game view
5. Enter some Korean characters in the Text Input Field manually
6. Click the “Clear” button in the Game view
7. Repeat 5-6 steps a few times
8. Observe the Text Input Field in the Game view
Expected result: Only newly entered Korean characters should appear in the text field
Actual result: The placeholder text "Untitled" remains and newly entered Korean characters appear along with it
Reproducible with: 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 6000.3.0a6):
Fixed IME on Blur() for UIToolkit.
Resolution Note (fix version 6000.2.2f1):
Fixed IME on Blur() for UIToolkit.
Resolution Note (fix version 6000.0.57f1):
Fixed IME on Blur() for UIToolkit.
Resolution Note (fix version 2022.3.66f1):
Fixed IME on Blur() for UIToolkit.