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Won't Fix

Votes

0

Found in [Package]

1.1.30

Issue ID

DSTR-402

Regression

No

[Test Runner] Consecutive tests results in play mode do not have fresh context

Package: DS - Unity Test Framework

-

Reproduction steps:
1. Open Attached project "Tests"
2. Open PlayMode in Test Runner (Window -> General -> Test Runner -> PlayMode)
3. Run TestA
4. Run TestB
5. Run All

Expected result: Tests passed when run separately and when run together
Actual result: when passed together "TestB" failed.

Reproducible with: 1.1.29, 1.1.30 (2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.1.2f1, 2022.1.0a14)

  1. Resolution Note:

    The Enter and ExitPlayMode commands are intended for EditMode tests. When run in PlayMode, it can give unintended effects. If we move the test into an EditMode test assembly, then it works as intended and both tests can be run after each other.
    We are considering a more general solution, which will allow for automatically reload the scene after each test.

Comments (1)

  1. Whatever560

    Oct 28, 2021 14:24

    Thanks for investigating on this. You can find additional infos on how we are working around it with a fork on Zenject test cleaner, although its not optimal because highly subject to each test details, loaded plugins, etc ...
    https://github.com/modesttree/Zenject/pull/249

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