Search Issue Tracker
By Design
Votes
0
Found in
6000.0.47f1
6000.1.0f1
6000.2.0a9
Issue ID
UUM-103630
Regression
No
[Multiplayer Center] Hosting Model Doesn't Reset to Recommended When Re-selecting Default Netcode Solution
*Steps to reproduce:*
# Create a new Unity project
# Navigate to Window > Multiplayer > Multiplayer Center
# Select a Genre, e.g., Arcade or Card
# Select a Number of Players per Session, e.g., 2–8
# Observe the default Netcode Solution and Hosting Model auto-selected
# Change the Netcode Solution to a different option
# Observe how the Hosting Model updates accordingly
# Return to the default Netcode Solution (e.g., Netcode for GameObjects - Recommended)
# Observe the Hosting Model again
\\
*Actual results:* The Hosting Model resets to "Client," even though the default recommendation was "Distributed Authority - Recommended"
*Expected results:* When re-selecting the recommended Netcode Solution, the Hosting Model should also revert to the recommended pairing — i.e., "Distributed Authority - Recommended"
\\
*Reproducible with versions:* 6000.0.47f1, 6000.1.0f1, 6000.2.0a9
*Not reproducible with versions:* 2022.3.61f1 (No "Multiplayer Center" window is unavailable)
\\
*Tested on (OS):* macOS 15.5 (Silicon M4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes after some time when using NavMeshQuery::Raycast
- Cube is rendered green when its color is set to black and using the Lift Gamma Gain Volume interpolation
- Inner and outer exceptions are not unrolled correctly
- [iOS][WebGL] Audio Clip doesn't play when Load Type is set to Decompress On Load and iOS Silent Mode is enabled
- Crash on EditorBuildSettings::GetConfigObject when closing a specific project
Resolution Note:
The switch from Distributed Authority to Client Hosted happens only because there is no Distributed Authority or Host Migration available for N4E yet. so this is a fallback, as Client Hosted ist the closest of what N4E offers today.
while actively going back to Netcode for GameObjects and restoring this kinda makes sense at first sight, please consider that in general the hosting model is a independent user choice and we dont want to reset/override that.
e.g. selecting Dedicated Server explicitely before changing to Netcode for Entities in the given case, stays in Dedicated Server, as this is valid with (and independent of) any netcode choice