Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.2
Issue ID
XRVRT-2
Regression
Yes
[Templates] The VR Template has OpenXR enabled by default in Project Settings on non-Windows platforms
Steps to reproduce:
1. Open the Unity Hub on a Linux/Mac system
2. Click New Project
3. Select (and install, if needed) the VR template
4. Create a project from the VR template
5. Enter Play Mode
6. Observe Console window
Expected result: OpenXR is not enabled by default in the Project Settings, or a more informative message that points the user to the Project Settings is logged
Actual result: The following error is thrown
The only standalone target supported is Windows x64 with OpenXR. Other architectures and operating systems are not supported at this time.
UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad () (at Library/PackageCache/com.unity.xr.management@4.2.0/Runtime/XRGeneralSettings.cs:148)
Reproducible with: 2021.2.0a18, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14
Not reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.2.0a17
Reproducible on: Ubuntu 18.04, macOS
Not reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note:
VR template is designed for PC or Android development as there are no XR providers for Linux/Mac supported by our partners. Won't fix.