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Won't Fix

Votes

15

Found in

4.3.1f1

Issue ID

583240

Regression

No

Add T4 templates to user script projects

Scripting

-

While editing scripts in MonoDevelop, user has created text templating "T4 Template" file, which was successfully added in file hierarchy in MonoDevelop. Then user switched to Unity editor and switched back to MonoDevelop. Project's solution is always updated with T4 Template files being removed from hierarchy in MonoDevelop.

Reproduced on all versions from 4.2.2f1 to 4.5.0a4;

Repro steps:
1. Create new project in Unity editor;
2. Create new C# script;
3. Open this new file from editor with MonoDevelop;
4. In MonoDevelop create T4 Template file (File -> New -> File -> Text Templating -> T4 template). Name file and tick the box below to add this file to project's "Assets" folder;
5. Observe that T4 template file appears in the solution;
6. Switch to Unity editor, wait while editor finishes script compiling, switch back to MonoDevelop, wait while it refreshes the solution.
7. Observe that T4 Template file has gone from solution hierarchy.

------------

Create T4 templates using the existing MonoDevelop add-in for this once the Monodevelop/Rest Integration is shipped. Also, Unity does not have direct support for handling T4 templates.

To use T4 templates, please use Xamarin Studio or Visual studio in a separate solution (.sln)

Comments (21)

  1. buyfollowersaustralia

    Feb 13, 2020 10:50

    You can use it in your projects, as above, or you can call T4 from the command-line. ... called T4 Toolbox that is a library of T4 templates that get added to ... especially if you want build script support but really this is a piece of ...by https://buyfollowerscanada.com/

  2. seoseoexperts521

    Feb 13, 2020 07:31

    Your Old Disney VHS Tapes Are Currently Being Valued at Thousands on Ebay ... They're a part of the company's "Black Diamond Collection," a group of ... Beauty and the Beast; Pinocchio; Aladdin; The Fox and the Hound.http://buyfollowersitaly.com/

  3. seoseoexperts521

    Feb 13, 2020 07:30

    - Design-time T4 text templates let you generate program code and ... When your users' requirements change, it is easy to discuss the new ... Add a text template file to your project and give it a name that has the extension .tt.https://buyfollowersaustralia.com.au/

  4. seoexperts475

    Feb 13, 2020 07:18

    sign-time T4 text templates let you generate program code and ... When your users' requirements change, it is easy to discuss the new ... Add a text template file to your project and give it a name that has the extension .tt. by http://buyactivefollowersuk.co.uk/

  5. seoexperts475

    Feb 13, 2020 07:17

    T4 template to generate list of files that are part of the project. This template is useful for generating list of css/js resources to be put in bundle. The value comes ... by http://epicfollowers.co.uk/

  6. seoexperts475

    Feb 13, 2020 07:16

    When needed, instead of using a string, we'd use the class's static fields: ... In order to add a T4 template to your project, right click on your code ... Unity currently does not support adding T4 templates (.tt files) to scripting code ... by <a href="http://buyactivefollowersuk.co.uk/"> buyfollowersuk</a>

  7. BenBond

    Jan 15, 2020 05:44

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  8. unity_pa44BdWKm7Ga0A

    Oct 17, 2019 21:54

    @LAZER_13 this doesn't really work. The only thing what will happen now is that tt files show up in the csharp project. But no tool will be related and when you relate the text transform tool a new file will be generated instead of the existing file being overwritten.

    I updated the orignal solution of @BDEV and this works fine for me:

    https://github.com/njannink/T4ForUnity

  9. Lazer_13

    Oct 16, 2018 20:55

    In Unity 5 there is now an option to include tt (or any other) extensions into the C# VS build. Not sure exactly how far back this goes or when it was introduced.

    Can be found under Edit -> Project Setting -> Editor -> C# Project Generation

  10. bdev

    Dec 21, 2015 13:04

    I made this code to implement this.

    http://pastebin.com/vmGQJeLk

    Should compile that to a dll and place it in a editor folder. Then whenever unity makes the sln it automatically incorporates .tt files if there is a matching generated file with a different extension (which is pretty much given).

    But it would be good to see unity sliver that code into the editor officially. (T4 is great!)

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