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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.2.X, 2022.1.X



Found in






Issue ID




[M1] "System is running out of memory" error is thrown when using Profiler as a Standalone Process with Deep Profile turned on



How to reproduce:
1. Open the user attached "" project
2. Enter Play mode
3. Open the Profiler as a Standalone Process (Window -> Analysis -> Profiler(Standalone Process))
4. Turn on the Deep Profile setting in the Profiler
5. Open the Console

Expected result: No errors
Actual result: A "System is running out of memory" warning and error is thrown

Reproducible with: 2020.1.0b14, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Not reproducible: 2019.4.34f1, 2020.1.0b13

- Reproduction is somewhat inconsistent, multiple tries might be required
- Only reproducible on M1
- The issue is also reproducible when baking the scene
- The reproduction consistency is dependent on RAM

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a5

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b8

  3. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.13f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.31f1

Comments (12)

  1. andrewpey

    Dec 26, 2021 23:41

    We also tried to do the same build with 2021.3.12 and it works for M1 players without issues.

  2. andrewpey

    Dec 26, 2021 23:40

    We receive reports that our game Voxel Tycoon eats a lot of memory and then crashes on Mac M1 (only) after the latest update where we moved from 2021.3.12 to 2021.3.25. We wonder if it is related to this issue.

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