Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.2.14f1, 2023.1.0b9, 2023.2.0a9
Votes
0
Found in
2021.3.17f1
2022.1.24f1
2022.2.5f1
2023.1.0b3
Issue ID
UUM-26431
Regression
Yes
System.Diagnostics.Debug.WriteLine() fails to print the first 10 characters of a debug message when used in a UWP Build
How to reproduce:
# Open the attached project "IL2CPP-Bug-Debug-WriteLIne.zip"
# Build the project for UWP
# Open the built solution
# Debug on Local Machine
Expected results: "0123456789ABCDEF" is shown in the Visual Studio Output window
Actual results: "ABCDEF" is shown in the Visual Studio Output window
Reproducible with: 2021.2.0a18, 2021.3.17f1, 2022.1.24f1, 2022.2.5f1, 2023.1.0b3
Not reproducible with: 2020.3.44f1, 2021.2.0a17
Reproducible on: Windows 10, 11 and with IL2CPP on Windows as well (and likely reproduces on GameCore)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset
stevenkelly619
Feb 05, 2023 20:54
trying this asap thanks https://hiphop.okaywap.com/#github.com