Search Issue Tracker
Fixed
Fixed in 2021.3.25f1, 2022.2.14f1, 2023.1.0b9, 2023.2.0a9
Votes
0
Found in
2021.3.17f1
2022.1.24f1
2022.2.5f1
2023.1.0b3
Issue ID
UUM-26431
Regression
Yes
System.Diagnostics.Debug.WriteLine() fails to print the first 10 characters of a debug message when used in a UWP Build
How to reproduce:
# Open the attached project "IL2CPP-Bug-Debug-WriteLIne.zip"
# Build the project for UWP
# Open the built solution
# Debug on Local Machine
Expected results: "0123456789ABCDEF" is shown in the Visual Studio Output window
Actual results: "ABCDEF" is shown in the Visual Studio Output window
Reproducible with: 2021.2.0a18, 2021.3.17f1, 2022.1.24f1, 2022.2.5f1, 2023.1.0b3
Not reproducible with: 2020.3.44f1, 2021.2.0a17
Reproducible on: Windows 10, 11 and with IL2CPP on Windows as well (and likely reproduces on GameCore)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
stevenkelly619
Feb 05, 2023 20:54
trying this asap thanks https://hiphop.okaywap.com/#github.com