Search Issue Tracker
Fixed in 6000.2.1f1
Fixed in 6000.2.X, 6000.3.X, 6000.3.0a5
Votes
0
Found in
6000.2.0b2
6000.3.0a1
Issue ID
UUM-105765
Regression
No
Switching Size Modes doesn't always adjust UI size
Steps to reproduce:
- Open the attached Unity project "SizeMode" from Google Drive link
- Open "SampleScene" Scene
- In Hierarchy window select "UIDocument"
- In Inspector window change Size Mode from Fixed to Dynamic
- Observe the UI elements in Scene view/Game view
Actual results: UI doesn't adjusts itself to the content size
Expected results: UI adjusts itself to the content size
Reproducible with versions: 6000.2.0b2
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment