Search Issue Tracker
Active
Under Consideration for 6000.5.X, 6000.6.X
Votes
0
Found in
2022.3.74f1
6000.0.68f1
6000.3.10f1
6000.4.0b10
6000.5.0a7
6000.6.0a1
Issue ID
UUM-136148
Regression
No
Ribbon trail mesh collapses into a single line from 2D line extrusion when particles form near-vertical lines
Steps to reproduce:
1. Open the scene “SampleScene”
2. Select the “RibbonTrail” GameObject
3. Observe the Scene view. The ribbon mesh is visible.
4. In the Inspector, go to Emission section under the Particle System component
5. Change the “Rate over Time” to 665 from 664
6. Observe the Scene view. The ribbon mesh collapses into a straight line.
Actual results:
The ribbon mesh collapses into a straight line for a specific emission rate over time value.
Expected results:
The ribbon mesh does not collapse into a straight line for a specific emission rate over time value.
Reproducible with versions: 6000.6.0a1, 2022.3.74f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Mac OS X Sequoia (ARM64)
Notes:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment