Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.10f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136133
Regression
No
Animation window can be zoomed out way further than the maximum values allowed
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Create a new Cube GameObject (GameObject > 3D Object > Cube)
- Select the newly added Cube GameObject in the Hierarchy window
- Open the Animation window (Window > Animation > Animation)
- Create a new Animation
- Zoom out the Animation window until it stops zooming out
- Observe the Animation window
Actual results: Animation window can be zoomed out way further than the maximum values allowed, to the point that no keyframes can even be added
Expected results: Animation window has limited zoom to prevent issues
Reproducible with versions: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8
Tested on (OS): MacOS Silicon Tahoe 26.2
Notes:
- in 6.0, 6.3, and 6.4 the window visually looks different, not even showing the time labels
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment