Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.34f1
Issue ID
UUM-63673
Regression
No
Static batched GameObjects with negative scale transform have incorrectly calculated Tangents when the Play mode is entered
Reproduction steps:
1. Open the attached “Static Batch 2.zip” project
2. Open the “Normalissue” scene
3. Open “Rendering Debugger” Window (Window > Analysis > Rendering Debugger)
4. Select “Material” and in the “Common Material Properties” choose “Normal”
5. Observe the “beach_cliff_02_ending_left (1)” GameObject
6. Enter the Play mode
7. Repeat 4th and 5th steps
Expected result: Batched tangents are calculated correctly, same as before entering the Play mode
Actual result: GameObjects with negative scale transform have incorrectly calculated Tangents
Reproducible with: 2021.3.34f1, 2022.1.0b1
Not reproducible with: 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Fixed in: 2022.2.0a1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Problem appears when multiple static batched GameObjects are at the scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
Not backporting fixes of this severity to 21.3 LTS at this time since this appears to be fixed in later versions.