Search Issue Tracker
Fixed
Fixed in 2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a1
Votes
0
Found in
2022.3.4f1
2023.1.2f1
2023.2.0a21
2023.3.0a1
Issue ID
UUM-41684
Regression
Yes
StateMachineBehaviour messages don't fire when used on Animator Controller Override Layers
Steps to reproduce:
1. Open the attached user's project "1593820 StateMachineBehaviour Messages.zip"
2. Open SampleScene
3. Notice the three Cubes with different Animator Controllers setups
4. Notice that some of the Animators States have a StateMachineBehavior on Layer 1
5. Press Play
6. Observe the Console
Expected result: Some of the Messages should state that they are fired from Layer 1
Actual result: Only Messages fired from the Base Layer are triggered
Reproducible on: 2022.1.0a13, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Not reproducible on: 2021.3.28f1, 2022.1.0a12
Environment Tested on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment