Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b12
Issue ID
1019411
Regression
No
SpriteShape is changing its boundary box when SpriteShape has fill texture
How to reproduce:
1. Open attached project ("SpriteShapeInvisible.zip")
2. Open Scene "SampleScene"
3. In Hierarchy window select "New SpriteShapeController"
4. In Scene window, hold middle-click to move the camera out of "New SpriteShapeController" SpriteShape boundary box
5. Observe "New SpriteShapeController" GameObject's filled texture
Expected result: the Sprite Shape only disappears when you cannot see the texture anymore
Actual result: the Sprite Shape disappears when the camera view goes out of the Sprite Shape boundary box which is smaller than the texture
Reproducible with: 2018.2.0a7, 2018.2.0a2, 2018.1.0b13, 2018.1.0b9
Could not test with: 2018.2.0a1, 2018.1.0b8 and older, because Sprite Shape was not yet implemented
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Add comment