Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b12
Issue ID
1019411
Regression
No
SpriteShape is changing its boundary box when SpriteShape has fill texture
How to reproduce:
1. Open attached project ("SpriteShapeInvisible.zip")
2. Open Scene "SampleScene"
3. In Hierarchy window select "New SpriteShapeController"
4. In Scene window, hold middle-click to move the camera out of "New SpriteShapeController" SpriteShape boundary box
5. Observe "New SpriteShapeController" GameObject's filled texture
Expected result: the Sprite Shape only disappears when you cannot see the texture anymore
Actual result: the Sprite Shape disappears when the camera view goes out of the Sprite Shape boundary box which is smaller than the texture
Reproducible with: 2018.2.0a7, 2018.2.0a2, 2018.1.0b13, 2018.1.0b9
Could not test with: 2018.2.0a1, 2018.1.0b8 and older, because Sprite Shape was not yet implemented
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment