Search Issue Tracker
Fixed
Fixed in 2021.3.41f1, 2022.3.36f1, 6000.0.7f1, 7000.0.0a1
Votes
0
Found in
2021.3.35f1
2022.3.20f1
2023.2.10f1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-63703
Regression
No
Sprite is not generated when its texture settings are changed via TextureImporterSettings
Reproduction steps:
1. Open the attached “BugRepro” project
2. Generate textures (GeneratePng > Perform)
3. In the Project window, observe the two generated textures Assets ending with “_case a” and “_case b“
Expected result: Both textures have their corresponding sprites generated
Actual result: “_case b” has its corresponding sprite generated, but “_case a“ sprite has not been generated and a “Sprites can not be generated from textures with NPOT scaling” warning has been logged in the Console
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Reproducible on: Windows 11, macOS 13.6.4 (M2) (by user)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment