Search Issue Tracker
Fixed
Fixed in 6000.3.8f1, 6000.4.0b8, 6000.5.0a7
Votes
0
Found in
6000.3.6f1
6000.4.0b6
6000.5.0a5
Issue ID
UUM-133168
Regression
Yes
Sprite Editor’s Custom pivot fields get pushed out of their bounds when entering a lot of numbers in the property field
Steps to reproduce:
- Create a new Unity project using the Universal 2D template
- Create a new Triangle Sprite (Assets > Create > 2D > Sprites > Triangle)
- Select the newly created Triangle Sprite
- Click the "Open Sprite Editor" button in the Inspector window
- Change Pivot to "Custom"
- Enter a lot of numbers in the "X" field of Custom Pivot property
- Observe the Sprite Editor window
Actual results: The "Y" Custom Pivot property field gets pushed out of the bounds
Expected results: The "Y" Custom Pivot property field does not move
Reproducible with versions: 6000.1.0a2, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Not reproducible with versions: 6000.0.66f1, 6000.1.0a1
Tested on (OS): MacOS Silicon Tahoe 26.2, Ubuntu 24.04
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.5.0a7):
Fixed in 6000.5.0a7
Resolution Note (fix version 6000.4.0b8):
Fixed in 6000.4.0b8
Resolution Note (fix version 6000.3.8f1):
Fixed in 6000.3.8f1