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Fixed in 4.0.2



Found in [Package]

4.0.0, 3.0.5, 3.0.2

Issue ID




[Sprite Editor] Blank input is accepted as Bone label in the "Skinning Editor"

Package: 2D Animation


Bone name is accepted as blank/empty in the "Skinning Editor", refer attached screenshot

Steps to repro:
1. Create a new project
2. Window > Package Manager > 2D Animation(4.0.0) > Install
3. Import Sample Project Under 2D Animation Package
4. Asset > Unity Technology > 2D Animation > Sample > Sprite > Boris
5. Open Sprite Editor > Skinning Editor
6. Enable Visibility of Panel
7. Edit Bone name and give the blank input to name

Actual Result:
Blank/empty input accepted as a Bone label

Expected Result:
Blank input should not be accepted

Reproducible on:
2020.1.0a14, 2019.3.0f1

Note: 2D animation package 3.0.2 is introduced in unity 2019.3.0a10

Package Found version: 4.0.0, 3.0.8, 3.0.5, 3.0.2

Windows 10 & macOS 10.14

  1. Resolution Note (fix version 4.0.2):

    Verified fix in the Unity:
    Version: 2020.1.0a21.2690
    Revision: trunk 4ea9a24ebde1
    Built: Thu, 23 Jan 2020 03:51:25 GMT

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