Search Issue Tracker
Fixed
Fixed in 2.X
Votes
0
Found in [Package]
2.3.X
Issue ID
SPLB-178
Regression
No
[Splines] “Spline.Changed” and “EditorSplineUtility.AfterSplineWasModified” are not triggered when linking two Splines knots using “Link”
How to reproduce:
1. Open the attached “SplinesBug.zip” project
2. Enter “repro” Scene (Assets > Scenes)
3. Enter Play Mode
4. Open the Scene window
5. In the Hierarchy window, select “Spline” GameObject
6. Select Spline in the tools menu
7. In the Scene, select two Spline knots
8. Press the “Link” button in the Elements Inspector window
9. Observe the Console window
Expected result: “Spline Changed” is logged
Actual result: No logs
Reproducible with: 2.1.0 (2021.3.29f1), 2.3.0 (2021.3.29f1. 2022.3.6f1, 2023.1.6f1, 2023.2.0b2)
Reproduced on: macOS 13.4.1 (Intel)
Notes:
-also reproducible with the “Unlink”
-not reproducible with the “Join” and “Split”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note (fix version 2.X):
Fixed a bug where linking knots would not trigger a Spline.changed event.