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Fixed in 5.3.0

Votes

9

Found in

Issue ID

681485

Regression

Yes

[SphereCastAll] When the object is moved, SphereCastAll sends back positions that it hit previously

Physics

-

Steps to reproduce this issue:

1. Open the attached project
2. Open 'SphereCastAll bug' scene
3. Run the scene
4. Press 'w' for object to move forward
5. Press 'space'
6. Object returns to the start
7. Notice that the normal of the hit remains in the position where the hit previously been

Works as expected in 4.6

Comments (2)

  1. Morgenstern_1

    Apr 19, 2016 15:50

    I think I am seeing this in 5.3.4p1 (or at least I'm getting results that say the hit point was (0,0,0), which it definitely was not). Would it be possible to re-test this?

  2. suma01

    Jan 07, 2016 03:13

    This Problem is recur in Unity5.3.1f1.
    Now, the error hit position is zero point(0,0,0) not previous hit point.
    Plz, correct this one. Thank you.

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