Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2p3
Issue ID
775825
Regression
No
SphereCastAll hits return inverse normals
Steps to reproduce:
1) open users attached project
2) run "Scene"
3) go into scene view
Expected: Rays are pointing to normal direction of quad
Actual: SphereCast hits the backsides of MeshCollider triangles
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LOD Group Component Meshes do not change when the Scene view is closed
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
Add comment