Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2p3
Issue ID
775825
Regression
No
SphereCastAll hits return inverse normals
Steps to reproduce:
1) open users attached project
2) run "Scene"
3) go into scene view
Expected: Rays are pointing to normal direction of quad
Actual: SphereCast hits the backsides of MeshCollider triangles
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Add comment