Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.2p3
Issue ID
775825
Regression
No
SphereCastAll hits return inverse normals
Steps to reproduce:
1) open users attached project
2) run "Scene"
3) go into scene view
Expected: Rays are pointing to normal direction of quad
Actual: SphereCast hits the backsides of MeshCollider triangles
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
- [Windows] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
- Shader variants take too much memory at runtime
- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project
Add comment