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Fixed in 5.5.0

Votes

0

Found in

5.3.2p3

Issue ID

775825

Regression

No

SphereCastAll hits return inverse normals

Physics

-

Steps to reproduce:
1) open users attached project
2) run "Scene"
3) go into scene view

Expected: Rays are pointing to normal direction of quad
Actual: SphereCast hits the backsides of MeshCollider triangles

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