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Fixed in 5.5.0
Votes
0
Found in
5.3.2p3
Issue ID
775825
Regression
No
SphereCastAll hits return inverse normals
Steps to reproduce:
1) open users attached project
2) run "Scene"
3) go into scene view
Expected: Rays are pointing to normal direction of quad
Actual: SphereCast hits the backsides of MeshCollider triangles
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