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Fixed
Votes
1
Found in
6000.0.17f1
Issue ID
UUM-79209
Regression
No
SpeedTree 10 Assets shaded incorrectly when using Screen Space Shadows
How to reproduce:
1. Open the attached "IN-82667" project
2. Open the "BakingProblem" Scene
3. Ensure that the “Directional Light” GameObject in the Scene is low - the Rotation Transform for the X axis should be set to 160 degrees or higher
4. In Project Assets, locate the “PC_Renderer” inside the “Settings” folder
5. In the Inspector window for “PC_Renderer”, add the “Screen Space Shadows” Renderer Feature and enable it
6. Move the Scene View Camera around the Scene, keeping focus on the “ApartmentPlanter2” GameObject
7. Observe the shadows of the “ApartmentPlanter2” at certain angles
Expected result: The SpeedTree 10 Asset is affected by the light source in the Scene without issues
Actual result: Viewing the GameObject at a low angle with the light source behind it results in the shadows disappearing and for the GameObject to appear flat
Reproducible in: 6000.0.17f1
Could not test with: 2022.3.44f1, 2021.3.43f1 (user’s Project is utilizing a .st9 model, which does not seem to be recognized these versions, resulting in a “Missing Prefab” error in the Scene Hierarchy)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-73947