Search Issue Tracker

Won't Fix

Votes

3

Found in

2021.3.29f1

2022.3.7f1

2023.1.9f1

2023.2.0b4

Issue ID

UUM-46128

Regression

Yes

Spatial audio (3D Sound Settings) from a Video Player does not change direction from where the sound is played when in WebGL Player

-

Reproduction steps:
1. Open the “SpatialBlendStripped” project
2. Open the “Sample” scene
3. Ensure the selected platform in Build Settings is WebGL
4. Build And Run
5. The audio source relative to the camera

Expected result: The audio source is spatialized relatively to the camera
Actual result: The audio source is affected by distance but not by direction

Reproduced in: 2021.2.3f1, 2021.3.29f1, 2022.3.7f1, 2023.1.9f1, 2023.2.0b4

Reproduced on: macOS 13.4.1 (Intel), Windows 11
Not reproduced on: No other environment tested

Notes:
1. Not reproduced in Play Mode and StandalonOSX
2. Related forum thread: https://forum.unity.com/threads/webgl-spatial-audio-for-videoplayer.947112/
3. Similar fixed bug: https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1165

  1. Resolution Note:

    Thank you for reporting a bug to Unity.
    We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.