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Fixed in 2020.3.39f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a5
Votes
4
Found in
2021.3.0f1
2022.1.0b15
2022.2.0a9
2023.1.0a1
Issue ID
UUM-1165
Regression
Yes
On WebGL Player spatial audio (3D Sound Settings) does not change direction from where the sound is played
How to reproduce:
1. Open the user's attached “New Unity Project (1).zip” project
2. Open the “SampleScene” Scene
3. Switch platform to WebGL
4. Build And Run
Expected result: The sound can be heard changing from side to side
Actual result: The sound is played from the center and its direction doesn't change
Reproducible with: 2021.2.4f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a9
Not reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.2.3f1
Notes:
- The expected result can be seen in Play Mode
Comments (5)
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Thygrrr
Nov 28, 2023 11:25
Sorry, Unity 2023.2.2f1 of course.
Thygrrr
Nov 28, 2023 11:24
This is broken the other way now, the Spread is not honored so sounds are extremely pinpoint precise and display very harsh stereo effects when close to the player.
TheWrongJohn
Apr 17, 2023 15:22
No 3D sound on WebGL from 2021.3.2f1 LTS (tried in chrome and Safari on Itch website)
owinmowe
Nov 04, 2022 13:08
PS: This only failed in Chromiun based browsers. In Firefox it works how it should.
owinmowe
Nov 04, 2022 13:07
Still reproducible and not fixed in 2021.3.10f1