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Votes

0

Found in [Package]

9.0.0-preview.33

Issue ID

1362609

Regression

Yes

Sorting Priority does not work when Receive SSR Transparent is enabled on a Transparent Material

Package: Scriptable Render Pipeline HD

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Reproduction steps:
1. Open the attached "1362609.zip" project
2. Open "OutdoorsScene" Scene
3. Go to "River 2" GameObject and expand "River 2 (Material)" by clicking the small triangle next to it
4. In the Surface Options of "River 2 (Material)" enable Receive SSR Transparent
5. Enter the Play Mode and observe the Plane GameObjects

Expected result: GameObject with higher Sorting Priority gets rendered over the GameObject with lower Sorting Priority
Actual result: GameObject with lower Sorting Priority gets rendered over the GameObject with higher Sorting Priority

Reproducible with: 9.0.0-preview.33 (2020.1.0b13), 10.6.0 (2020.3.18f1), 11.0.0 (2021.1.20f1), 12.0.0 (2021.2.0b11, 2022.1.0a8)
Not reproducible with: 7.7.0 (2019.4.30f1), 9.0.0-preview.13 (2020.1.0b12)

  1. Resolution Note:

    The SSR transparent effect required to write into the depth buffer for the receiving Material. This is not compatible with the priority system. Priority is only between Material who don't write in depth buffer. Documentation will be updated to reflect it.

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