Search Issue Tracker
Duplicate
Votes
4
Found in
2018.2.0a3
2018.2.2f1
Issue ID
1068202
Regression
Yes
Some non-latin characters do not appear when typing them into the Input Field
Some of the characters that are affected:
Ą, ą, Č, č, Ę, ę, Ė, ė, Й, К, Е, Н, Г, З, В, А, П, О, Л, Д, Ж, М, И, Б
To reproduce:
1. Open the user's project
2. Enter Play Mode
3. Try typing aforementioned characters (You have to type them yourself, copying them works properly)
Expected result: Character appears in the Input Field
Actual result: Character does not appear in the Input Field
Reproducible with - 2018.2.0a3 ,2018.2.3f1, 2018.3.0a8
Not reproducible with - 2017.4.9f1 ,2018.1.9f1 ,2018.2.0a2
Comments (2)
-
vlob
Aug 29, 2018 00:39
reproducible with 2018.2.5f1
-
blurry73
Aug 08, 2018 02:37
Some Korean characters also do not appear either, and I wish it will be fixed soon.
for example, '가', '바', '서', and there are many more.
I highly suspect that it is related to Font.HasCharacter()
I tested it with 2 version, 2017.2.0f3 and 2018.2.0f2 and
Font.HasCharacter() returns false for those characters with 2018.2.0f,
while it returns true with 2017.2.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
This is a duplicate of issue #1067159