Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.3.1
Issue ID
1172915
Regression
No
Soft Particles renders bright artifacts where they intersect the Plane in the Game view
To reproduce:
1. Download the newly attached "LWRPSoftParticles.zip" project and open in Unity
2. Open "SampleScene" scene
3. Select "xSmk" GameObject in Hierarchy or enter to Play mode
4. Observe that the Particles showing bright artifacts where they intersect the Plane in the Game view
Notes:
- This issue appears both on Windows and macOS
- Gif for reference and Project are shared in Comments section
- Workaround: The problem can be fixed by clamping the Alpha inside the SampleAlbedo function in Shaders/Particles/ParticlesLitInput.hlsl
Reproduced on Package version 5.3.1 and 7.0.0
On Package version 5.2.3 and lower Particles are broken in both Scene and Game view no matter if they intersect the Plane or not
Reproduced on Unity 2019.1.4f1, 2019.2.1f1 and 2019.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1136285