Search Issue Tracker
Fixed
Fixed in 6000.3.0a3
Votes
0
Found in
6000.0.30f1
6000.1.0a6
6000.2.0a1
6000.3.0a1
Issue ID
UUM-90139
Regression
No
Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
Steps to reproduce:
- Open a Unity Project
- Create a new UI Document asset via Create > UI Toolkit > UI Document
- Open the new UI Document in UI Builder by double clicking on it
- Drag a Slider (Int) or Slider control onto the canvas
- Select the Slider and set the Low Value to 100 and the High Value to 200
- Attempt to type in 125 to the Value property
Actual results: It is not possible to set the value to 125 as it continually keeps rounding the number up to 200. You are forced to copy and paste the value in if you want it.
Expected results: It is possible to type the value as 125
Reproducible with versions: 7000.0.0a11, 6000.1.0a6, 6000.0.30f1
Not reproducible with versions: 2021.3.45f1
Can't test with versions: 2022.3.53f1
Tested on (OS): Ubuntu 24.04, Windows 11
Notes:
- While this didn't occur on 2021, it is not a regression as it was a purpose change to start to clamp the Value between the Low and High Value (in 2021 the value was not clamped)
- Can not test in 2022.3.53f1 as the Value field doesn't show up in the UI Builder Inspector for both Slider types. This might be another bug
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment