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Fixed in 2017.1.X



Found in


Issue ID




[SinglePassStereo] Changing the renderViewport scale + single pass not scaling correctly on HMD



1) Download the attached project
2) Open ViewPortScene
3) Ensure Target Platform is windows standalone
4) Ensure VR Supported is enabled
5) Set up either headset (CV1/Vive) and respective SDK
6) Enable SinglePass Stereo
7) Enter Playmode
8) Put on headset
9) Click on the game view to change the Render Viewport scale
10) Observe the render texture is not scaled properly in hmd view upon switching to lower RenderViewport scales.

Comments (13)

  1. bddckr

    Sep 14, 2016 10:39

    This bug also shows up when setting the Rendering Path to Deferred. (See the link in my previous comment.)

  2. gomez_addams

    Sep 13, 2016 05:48

    I should have mentioned, this bug is still present in 5.4.1f1

  3. gomez_addams

    Sep 13, 2016 05:46

    This bug has killed our use of adaptive quality in TheLabRenderer. Anything lower than maximum quality causes view distortion in the HMD, whether automatically computed or manually set with the hotkeys.

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