Search Issue Tracker
Fixed
Fixed in 2022.3.30f1, 6000.0.0b11
Votes
0
Found in
2022.3.20f1
2023.2.10f1
2023.3.0b7
6000.0.0b11
Issue ID
UUM-63699
Regression
No
Silent crash when using the Graphics.Blit method
Reproduction steps:
1. Open the "IN-68092.zip" project
2. Enter Play mode
Expected results: Play mode runs successfully
Actual results: The Editor crashes
Reproducible with: 2022.2.0a1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7
Not reproducible with: 2021.3.35f1, 2022.1.0a16
Reproducible on: macOS 14.2 (M1)
Not reproducible on: Windows 10
Notes:
- 2021.3.35f1 and versions up to 2022.2.0a1 produce this error: "Metal: GrabIntoRenderTexture mismatched grab pass: 10 / 81"
- Deleting line 40 with the call to Graphics.Blit call in Script "BlitCrash.cs" fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Add comment