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Fixed in 2018.2.X

Votes

0

Found in

2017.2.0p1

2017.2.0a4

Issue ID

1006074

Regression

Yes

"Should not be capturing when there is a hotcontrol" message thrown after double clicking on runtime error and exiting playmode

Scripting

-

How to reproduce:
1. Open the attached "Test" project and "Repro" scene, enter playmode
2. Press "DivideBy0" button and notice the "Division by zero" runtime error
3. Click on error twice to open the script and go back to Unity
4. Exit the playmode with Visual Studio still opened and observe the console

Expected result: No warnings/messages are thrown after exiting playmode
Actual result: "Should not be capturing when there is a hotcontrol" message is thrown

Regression introduced with - 2017.2.0a4
Reproducible with - 2018.1.0b10, 2017.3.1p3, 2017.2.2f2, 2017.2.0a4
Not reproducible with - 2018.2.0a4, 2017.2.0a3

Note: Could not reproduce with Visual Studio Code, reproduced with Visual Studio 2017/Visual Studio 2015

Comments (52)

  1. sama-van

    Jun 14, 2020 03:19

    Still going in 2020.2.0a13.

  2. oznogon

    May 26, 2020 04:53

    Still going strong in the year 2020, 2018.4.23f1

  3. robinsail

    Feb 26, 2020 15:56

    Getting this in Unity 2019.2.4f with Visual Studio 2017, v 15.7.4

  4. toolparaphrase

    Jan 12, 2020 18:35

    I found that reloading the solution in VS cleared this up. Double click on the script in Unity, then click reload solution inside VS for each of your scripts.
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  5. Little_Robot_Guys

    Nov 17, 2019 13:45

    Still seeing in 2019.2f1 under same steps. This is not fixed.

  6. daisySa

    Aug 27, 2019 23:12

    Still occurring in 2018.4.5f1.

  7. farrukhnawaz

    Jun 11, 2019 11:25

    Good work. Just saw this in 2018.2.6f1 and Visual Studio Community 2017 (v15.6.5) when closing a custom editor window that was not allowing its position to be dragged.

    https://paraphrasingstool.com/

  8. Rodolfo-Rubens

    Jun 08, 2019 21:57

    Still present (a lot present) in 2019.3.0a5

  9. rustihkov

    Jun 08, 2019 16:56

    I found that reloading the solution in VS cleared this up. Double click on the script in Unity, then click reload solution inside VS for each of your scripts.

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