Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a10
Issue ID
1075564
Regression
No
[Shape] Can't use a static Mesh Renderer for an emission shape
Repro steps:
1. Open SampleScene from the attached project.
2. Preview the particle system in the scene view and observe the particles spawning from the sphere
3. Enter play mode
4. Observe the sphere is no longer assigned as it was statically batched.
Notes:
- Requested by user: https://feedback.unity3d.com/suggestions/cache-a-copy-of-a-mesh-for-particle-mesh-emitter
- Potential fix is to cache the mesh vertices
- Not a regression
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment