Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2p2
Issue ID
769184
Regression
Yes
Shadows culled when camera facing away from directional light source & only 1 object in view
Steps to reproduce:
1. Download and open attached project "Surveillant_VR.zip"
2. Open scene "Scenes/test"
3. Play the scene
Actual result: Look around using mouse and notice, that at certain angle shadows disappear (see attached images)
Expected result: No changes in shadow rendering
Tested and reproduced on:
Windows 10
Unity 5.2.4p1, 5.3.2p2, 5.4.0b6
NOT Reproducible on:
Unity 5.1.4f1
Note: On 5.2 shadows appear bigger instead of disappearing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
This is a duplicate of issue #761152