Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2p2
Issue ID
769184
Regression
Yes
Shadows culled when camera facing away from directional light source & only 1 object in view
Steps to reproduce:
1. Download and open attached project "Surveillant_VR.zip"
2. Open scene "Scenes/test"
3. Play the scene
Actual result: Look around using mouse and notice, that at certain angle shadows disappear (see attached images)
Expected result: No changes in shadow rendering
Tested and reproduced on:
Windows 10
Unity 5.2.4p1, 5.3.2p2, 5.4.0b6
NOT Reproducible on:
Unity 5.1.4f1
Note: On 5.2 shadows appear bigger instead of disappearing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #761152