Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2p2
Issue ID
769184
Regression
Yes
Shadows culled when camera facing away from directional light source & only 1 object in view
Steps to reproduce:
1. Download and open attached project "Surveillant_VR.zip"
2. Open scene "Scenes/test"
3. Play the scene
Actual result: Look around using mouse and notice, that at certain angle shadows disappear (see attached images)
Expected result: No changes in shadow rendering
Tested and reproduced on:
Windows 10
Unity 5.2.4p1, 5.3.2p2, 5.4.0b6
NOT Reproducible on:
Unity 5.1.4f1
Note: On 5.2 shadows appear bigger instead of disappearing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #761152