Search Issue Tracker

Fixed in 5.5.0

Votes

61

Found in

5.0.1f1

Issue ID

686520

Regression

Yes

Shadow moves in relation to the object that casts it when using a custom projection matrix

Shadows/Lights

-

Reproduction steps:
1. Open the attached project "ShadowProjection 5.0"
2. Open the scene "Scene"
3. Select the camera and change it's "Oblique" value
4. In the game view notice when you change the "Oblique" value the shadows will move relative to the objects that cast them (see Oblique.gif)
5. Open the project "ShadowProjection 4.6.3p3.zip" in Unity 4.6
6. Open the scene "Scene"
7. Select the camera and change it's "Oblique" value
8. Notice that the shadow stays in its place

Comments (21)

  1. Alkann

    Apr 10, 2015 18:34

    Same problem for me with a custom projection matrix, posted here if it can help : fogbugz.unity3d.com/default.asp?682681_sdd4me9tvi999tbv

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.