Search Issue Tracker
Fixed in 5.5.0
Votes
61
Found in
5.0.1f1
Issue ID
686520
Regression
Yes
Shadow moves in relation to the object that casts it when using a custom projection matrix
Reproduction steps:
1. Open the attached project "ShadowProjection 5.0"
2. Open the scene "Scene"
3. Select the camera and change it's "Oblique" value
4. In the game view notice when you change the "Oblique" value the shadows will move relative to the objects that cast them (see Oblique.gif)
5. Open the project "ShadowProjection 4.6.3p3.zip" in Unity 4.6
6. Open the scene "Scene"
7. Select the camera and change it's "Oblique" value
8. Notice that the shadow stays in its place
Comments (21)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Alkann
Apr 10, 2015 18:34
Same problem for me with a custom projection matrix, posted here if it can help : fogbugz.unity3d.com/default.asp?682681_sdd4me9tvi999tbv