Search Issue Tracker
Fixed in 5.5.0
Votes
61
Found in
5.0.1f1
Issue ID
686520
Regression
Yes
Shadow moves in relation to the object that casts it when using a custom projection matrix
Reproduction steps:
1. Open the attached project "ShadowProjection 5.0"
2. Open the scene "Scene"
3. Select the camera and change it's "Oblique" value
4. In the game view notice when you change the "Oblique" value the shadows will move relative to the objects that cast them (see Oblique.gif)
5. Open the project "ShadowProjection 4.6.3p3.zip" in Unity 4.6
6. Open the scene "Scene"
7. Select the camera and change it's "Oblique" value
8. Notice that the shadow stays in its place
Comments (21)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Alkann
Apr 10, 2015 18:34
Same problem for me with a custom projection matrix, posted here if it can help : fogbugz.unity3d.com/default.asp?682681_sdd4me9tvi999tbv