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Fixed in 5.5.0



Found in


Issue ID




Shadow moves in relation to the object that casts it when using a custom projection matrix



Reproduction steps:
1. Open the attached project "ShadowProjection 5.0"
2. Open the scene "Scene"
3. Select the camera and change it's "Oblique" value
4. In the game view notice when you change the "Oblique" value the shadows will move relative to the objects that cast them (see Oblique.gif)
5. Open the project "ShadowProjection" in Unity 4.6
6. Open the scene "Scene"
7. Select the camera and change it's "Oblique" value
8. Notice that the shadow stays in its place

Comments (21)

  1. karl_jones

    Dec 09, 2015 12:35

    The fix is not in 5.3, it went into 5.4. We will get it backported to a patch release. Keep an eye on the patch notes.

  2. matpow2

    Dec 08, 2015 16:41

    This issue still seems to be in 5.3.0f4. Why was it closed?

  3. Ben BearFish

    Oct 29, 2015 23:00

    I was wondering if one of the developers at Unity could perhaps give us information on what "Fixed in future release" means with regards to which version of Unity this will be fixed in?

  4. mikelortega

    Oct 22, 2015 11:35

    Also found in 5.2.2f1

  5. pents90

    Aug 07, 2015 15:50

    This is a real deal-breaker for us, is there at least some kind of workaround?

  6. adsa3

    Jun 24, 2015 13:30

    Same here, please fix it!

  7. Ben BearFish

    Jun 16, 2015 23:44

    The problem persists in Unity 5.1.

  8. DaveTheVR

    May 15, 2015 13:21

    Hi, I have the same problem with 5.0.2.
    Btw.: works great in Unreal Engine 4 ....

  9. jimmikaelkael

    Apr 27, 2015 17:01

    Same issue here.

  10. Ben BearFish

    Apr 10, 2015 18:50

    I have the same issue as ALKANN.

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