Search Issue Tracker
Fixed
Fixed in 6000.3.0f1
Votes
1
Found in
6000.2.2f1
6000.3.0a2
Issue ID
UUM-115234
Regression
Yes
Shadow Caster 2D shadows partially disappear in scene view when domain is reloaded
How to reproduce:
1. Open the attached “Shadow_Casting_Regression“ project
2. Open the “Map” scene (Assets/Scenes)
3. Enter Play mode
4. Exit Play mode
5. Navigate to Assets/Test
6. In the project tab, right click and select Reimport
7. Observe the Scene view
Expected result: Shadows are cast by structures in the scene
Actual result: Structures do not cast shadows
Reproducible with: 6000.2.0a9, 6000.2.0b2, 6000.2.2f1, 6000.3.0a2 (macOS)
Not reproducible with: 6000.0.56f1, 6000.2.0a8, 6000.3.0a6
Fixed in: 6000.3.0a1 (Windows 11), 6000.3.0a3 (macOS)
Reproducible on: Windows 11, macOS Sequoia 15.6 (M1)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment