Search Issue Tracker
Fixed
Fixed in 6000.3.0f1
Votes
1
Found in
6000.2.2f1
6000.3.0a2
Issue ID
UUM-115234
Regression
Yes
Shadow Caster 2D shadows partially disappear in scene view when domain is reloaded
How to reproduce:
1. Open the attached “Shadow_Casting_Regression“ project
2. Open the “Map” scene (Assets/Scenes)
3. Enter Play mode
4. Exit Play mode
5. Navigate to Assets/Test
6. In the project tab, right click and select Reimport
7. Observe the Scene view
Expected result: Shadows are cast by structures in the scene
Actual result: Structures do not cast shadows
Reproducible with: 6000.2.0a9, 6000.2.0b2, 6000.2.2f1, 6000.3.0a2 (macOS)
Not reproducible with: 6000.0.56f1, 6000.2.0a8, 6000.3.0a6
Fixed in: 6000.3.0a1 (Windows 11), 6000.3.0a3 (macOS)
Reproducible on: Windows 11, macOS Sequoia 15.6 (M1)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment