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Fixed in 7.1.1
Votes
0
Found in [Package]
5.1.0
Issue ID
1167144
Regression
No
[ShaderGraph] WorldSpacePosition and WorldSpaceViewDirection in shader code are not updated correctly
To reproduce:
1) Open the attached project
2) Open VertexOffset.shadergraph
3) Right-click PBR Master node, click Copy Shader
4) Paste it out in a code editor
Result: "WorldSpacePosition" and "WorldSpaceViewDirection" are not updated after WorldSpacePosition is calculated. They are still the value before displacement and passed to fragment program to calculate lighting.
Reproduced in 2019.1.0b1, 2019.1.9f1, 2019.3.0a9
Reproduced in ShaderGraph 5.1.0 and 6.5.2
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