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Fixed in 2022.3.60f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a20, future release
Votes
0
Found in
2020.3.47f1
2021.3.23f1
2022.2.16f1
2023.1.0b13
2023.2.0a11
2023.3.0a3
6000.0.0b11
6000.1.0a7
6000.2.0a1
Issue ID
UUM-33521
Regression
No
[ShaderGraph] Setting HDR Color property's Intensity above slider bounds produces errors and breaks ShaderGraph
Steps to reproduce:
1. Open attached project "rqa-project-nightwalker.zip"
2. In Project window, open Assets/Effects/Dissolve/DissolveShader.shadergraph
3. In ShaderGraph's property list, select the "DissolveColor" property
4. In Graph Inspector, open the selector for DissolveColor's "Default" color
5. By using the input field, set the color's intensity to 1000
6. In ShaderGraph window, Save Asset
7. Repeat steps 3-5, but set the intensity to 7
8. In ShaderGraph window, Save Asset
9. Observe ShaderGraph Previews, and Console window
Expected result: No errors, DissolveShader's Previews returns back to normal
Actual result: "Parse error: syntax error, unexpected TVAL_ID, expecting TVAL_NUMBER" error, DissolveShader's Previews break
Reproducible with: 10.10.1 (2020.3.47f1), 12.1.11 (2021.3.23f1), 14.0.7 (2022.2.16f1), 15.0.5 (2023.1.0b13), 16.0.1 (2023.2.0a11)
Notes:
1. If you attempt to undo the operation that sets the intensity in the repro (steps 7-8), the entire ShaderGraph breaks irreversibly
2. In 2020.3.47f1, the ShaderGraph's Previews are broken, but there is no error
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