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Fixed

Fixed in 2022.3.60f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6, 7000.0.0a20

Votes

0

Found in

2020.3.47f1

2021.3.23f1

2022.2.16f1

2023.1.0b13

2023.2.0a11

2023.3.0a3

6000.0.0b11

6000.1.0a7

6000.2.0a1

7000.0.0a1

Issue ID

UUM-33521

Regression

No

[ShaderGraph] Setting HDR Color property's Intensity above slider bounds produces errors and breaks ShaderGraph

-

Steps to reproduce:
1. Open attached project "rqa-project-nightwalker.zip"
2. In Project window, open Assets/Effects/Dissolve/DissolveShader.shadergraph
3. In ShaderGraph's property list, select the "DissolveColor" property
4. In Graph Inspector, open the selector for DissolveColor's "Default" color
5. By using the input field, set the color's intensity to 1000
6. In ShaderGraph window, Save Asset
7. Repeat steps 3-5, but set the intensity to 7
8. In ShaderGraph window, Save Asset
9. Observe ShaderGraph Previews, and Console window

Expected result: No errors, DissolveShader's Previews returns back to normal
Actual result: "Parse error: syntax error, unexpected TVAL_ID, expecting TVAL_NUMBER" error, DissolveShader's Previews break

Reproducible with: 10.10.1 (2020.3.47f1), 12.1.11 (2021.3.23f1), 14.0.7 (2022.2.16f1), 15.0.5 (2023.1.0b13), 16.0.1 (2023.2.0a11)

Notes:
1. If you attempt to undo the operation that sets the intensity in the repro (steps 7-8), the entire ShaderGraph breaks irreversibly
2. In 2020.3.47f1, the ShaderGraph's Previews are broken, but there is no error

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