Search Issue Tracker
Fixed in 13.1.1
Fixed in 13.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1311272
Regression
No
Shader Graph Scene Depth Node doesn't work when using Orthographic Camera
How to reproduce:
1. Open the attached project
2. Open scene Scenes/SampleScene
3. In the Hierarchy, double-click the GameObject "Quad"
4. Position the Scene view Camera so that the Quad is observed with the Sphere behind the Quad
5. In the Hierarchy, select the GameObject "Sphere"
6. Move the Sphere slightly towards the Scene view Camera while observing the Scene view and the Game view
Expected result: the rainbow colors of the Quad indicate the position of the Sphere behind it, while also changing according to depth
Actual result: the Quad is a single solid color that does not reflect the position of the Sphere behind it
Reproducible with: 7.7.1 (2019.4.33f1), 10.7.0 (2020.3.24f1), 12.1.0 (2021.2.1f1), 13.1.0 (2022.1.0a15)
Not reproducible with: 12.1.1 (2021.2.2f1), 12.1.2 (2021.2.5f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
Resolution Note (fix version 13.1.1):
Fixed in Shader Graph 13.1.1