Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
4.8.0
Issue ID
1109329
Regression
No
ShaderGraph produces pink shaders when having a property of Vector1 with slider min or max value set as float
The reproduction requires additional conditions:
• Decimal separator set to comma on your OS (default settings for languages such as German)
• .NET Scripting Runtime is set to 4.x (3.5 works fine)
To reproduce:
1. Make sure the above conditions are met
2. Open any project with ShaderGraph set up
3. Create a new Shader Graph of any type
4. In ShaderGraph window, Create a property of type Vector1
5. Set the mode to Slider and change Min or Max value to a float (ex.:0.1)
6. Create any node
Result: pink textures are shown in Node preview
Reproduced in: 2018.3.3f1
Could not test on any 2019 releases (Shadergraph 5.x issue), due to another bug (case 1111305). If the bug is fixed, information will be updated
Note: After saving Asset, Shader Inspector window will also state that "Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment