Search Issue Tracker
Fixed in 8c97c76
Votes
0
Found in [Package]
12.0.0
Issue ID
1349311
Regression
Yes
[Shadergraph] Erroring unconnected node causes material to become invalid/pink
Does not repro in Version: 2021.1.8f1.2516
Repros in 2021.2.0b3.3078.7
Repro steps:
1. Create a URP Lit shadergraph in a project with URP
2. Open it and add a custom function node
3. Add an output to the custom function node so it errors
4. Don't plug the custom function node in
5. Save the graph
6. Make a material from the graph
Expected result: the material works because the custom function node wasn't connected to anything
Actual result: the material is pink
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
- PropertyDrawer gets disposed while still being active when adding a secondary component
- Realtime GI behaves differently when using Unlit (Amplify) and Lit (Shader Graph) shaders in URP
- API Updater strips Unity-owned Custom Attribute references within precompiled DLLs
Add comment