Search Issue Tracker
Fixed in 8c97c76
Votes
0
Found in [Package]
12.0.0
Issue ID
1349311
Regression
Yes
[Shadergraph] Erroring unconnected node causes material to become invalid/pink
Does not repro in Version: 2021.1.8f1.2516
Repros in 2021.2.0b3.3078.7
Repro steps:
1. Create a URP Lit shadergraph in a project with URP
2. Open it and add a custom function node
3. Add an output to the custom function node so it errors
4. Don't plug the custom function node in
5. Save the graph
6. Make a material from the graph
Expected result: the material works because the custom function node wasn't connected to anything
Actual result: the material is pink
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Create and publish WebGL builds” link leads to “Sorry about that, we can't find the page you're looking for.” page
- " Suspected crash in FXC. " shader compiler errors are thrown in a new project when creating a project in Hub with a very long name but below the maximum character threshold
- Long cloud names stretch the space in Hub when the Project dropdown is opened
- OpenGLES3 Graphics API can be used with the "Linear" Color space on unsupported GPUs resulting the error spam
- [Windows] Recommended and Downloaded Learn tabs are empty and have scrollbar
Add comment