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Fixed in 5.5.0
Votes
0
Found in
5.5.0b2
Issue ID
830427
Regression
Yes
Shader no longer compiles with internal error
The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 to Unity 5.5 and gives the error :
"Shader compiler: internal error compiling shader snippet type=[0|1] platform=<platform_id>: Protocol error - failed to read correct magic number"
To reproduce:
1. Open attached project
2. Select the shader in Resources/PkFxDepthCopy
3. In the inspector, drop down on the "Compile and show code", make sure one of the problematic APIs is selected
4. Click "compile and show code"
Expected Result: Shader should compile without errors
Reproducible: 5.5.0b3
Regression from 5.4.1f1
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LouisElliott
Feb 13, 2020 09:08
Nowadays, I am using shader PkFxDepthCopy but problem is that it is not compatible with the OpenGLCore which is causing issues. Visit https://studyclerk.com/college-essay-writing to buy college essay online. I am facing this error since after the newest update of Unity software. Hopefully, you would remove all of such kind of glitches and errors in the latest update of this software.
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