Search Issue Tracker

Fixed in 5.5.0

Votes

0

Found in

5.5.0b2

Issue ID

830427

Regression

Yes

Shader no longer compiles with internal error

Shaders

-

The shader PkFxDepthCopy no longer compiles for GLES3, Metal and OpenGLCore (and vulkan, apparently) after switching from Unity 5.4 to Unity 5.5 and gives the error :
"Shader compiler: internal error compiling shader snippet type=[0|1] platform=<platform_id>: Protocol error - failed to read correct magic number"

To reproduce:
1. Open attached project
2. Select the shader in Resources/PkFxDepthCopy
3. In the inspector, drop down on the "Compile and show code", make sure one of the problematic APIs is selected
4. Click "compile and show code"

Expected Result: Shader should compile without errors

Reproducible: 5.5.0b3
Regression from 5.4.1f1

Comments (12)

  1. LouisElliott

    Feb 13, 2020 09:08

    Nowadays, I am using shader PkFxDepthCopy but problem is that it is not compatible with the OpenGLCore which is causing issues. Visit https://studyclerk.com/college-essay-writing to buy college essay online. I am facing this error since after the newest update of Unity software. Hopefully, you would remove all of such kind of glitches and errors in the latest update of this software.

  2. sanddy34

    Dec 05, 2019 11:01

    Here are the best window 10 shortcut keys and if you wanna the more so visit here https://onlinetechnicalhelps.com/snipping-tool-windows-10/ and get the amazing update such you really like my article forever.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.